You can Craft it with 50 Crafting skill or find it by killing Mummys - Combat Level 29 - in the Penumbra.Īmulet of Looting has a 4.55% drop rate from a Combat Level 157 boss in the Spider Forest. Gold Emerald Ring gives you 10% Combat Experience and is easily one of the best rings to wear. Chapeau Noir gives you a 10% chance to receive double loot from Thieving or Combat. They often have very powerful effects, like giving you bonus Coal Ore for every mining action or doubling your Woodcutting speed.Ĭhapeau Noir has a 1/10000 chance to be found when performing a successful Pickpocket with Thieving. More experience is required to increase higher mastery levels so the relative efficiency of Mastery Tokens increases the later they're used.Ĭapes can be purchased from the Shop when you raise a Skill to 99. When a Mastery Token is claimed a random mastery level within the named skill will be increased by 1. 100% chance to receive Charcoal per burn in FiremakingMastery Tokens randomly drop while earning experience for non-combat skills and can be used by claiming them in the Bank. 100% Chance to gain 1 additional resource in Herblore. 15% Chance to gain 1 additional resource in Crafting. 100% Chance to gain 1 additional resource in Fletching. 100% Chance to gain 1 additional resource in Fishing. 50% Chance to gain 1 additional bar in Smithing (Cannot be doubled) 1 Bolts produced per action in Fletching 2 to base drop quantity of Stardust and Golden Stardust from Astrology 8 Additional Runes of the same type in Runecrafting 10 Base Quantity for Summoning Tablet Creation 10% Chance to preserve Summoning Charges 20% Chance to Preserve Resources in Summoning Rune providing items provide 2x as many runes 100% chance to receive coal when burning logs in Firemaking 15% Chance to Double Items in Runecrafting 100% chance to successfully Cook an item. 100% chance to receive Ash per burn in Firemaking 1 to base drop quantity of Stardust and Golden Stardust from Astrology 5 Additional Runes of the same type in Runecrafting 5% GP from all sources (Except Item Selling) Note that any flat bonuses (such as that provided by Gloves of Silence) are increased by any percentage bonuses that are active. In addition, the 50% Mastery pool checkpoint increases GP gained by 100% and each NPC mastery level increases GP gained by 1% for that NPC only. GP gained can be increased by the following bonuses. The various ways in which loot can be multiplied are detailed within the Item Doubling section. Even if the NPC has no common drops, any rare or unique drops can still be multiplied. The chance to double items is only rolled once per action, therefore if the quantity of items received is multiplied the number of rare items received will also be increased. It is possible to receive common drops along with any (or even all) rare or unique drops from the same action. The chance of success is \displaystyle or 0.20% per item, while the chance of acquiring an NPC's unique drop is dependent on the player's stealth and the NPC's perception (see: NPC Unique Item Chance). Note that two sets of gloves can only be equipped simultaneously once the Passive Slot has been unlocked. The player's stealth, the NPC's perception, and the resulting success rate, doubling chance and unique item chance can be viewed in game by first selecting an NPC and then hovering over the icon. An NPC's perception is fixed and cannot be reduced. It is usually preferable to maximize stealth as this increases the success rate, chance to double items, and the chance to receive an NPC's unique item. Simply put, stealth is a measure of how good the player is at stealing, while perception is a measure of how difficult an NPC is to steal from - The player's stealth competes against an NPC's perception.
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